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Bachelor of Software Engineering

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I'm a Game Development student with a strong focus on Programming and 3D Animation / Design, my passion is producing smooth, true to life movement in the projects I make. Over the past three years at Yoobee, I’ve honed my skills, primarily using Godot as my engine of choice and blender as my main design software. I am always improving and seeking to learn from people in the industry...

Below are my Major Projects in the order they were made.

ADAM MCARDLE

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Projects

Portfolio

Year 2 Sem 1 - Arctic Beat;
Arctic Beat was a basic rhythm game developed by myself in the Unity Engine - it was my first deep dive into game development, at least with a traditionally used engine. Prior to this I had only ever used RPG maker and Game Maker Studio 2. Arctic beat included a pretty intuitive enemy system that would dynamically spawn enemies that also obeyed the same beat as you, a visual indication for the next beat consisting of 2 ice cubes and despite projectiles being animated to smoothly glide across the screen they do so at the exact same pace as the player or enemy does when they move with the beat. It also had an added feature I included thanks to playtesting, being rotating the player in order to aim before you move, technically also making it a twin stick shooter.

 

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Portfolio

Year 2 Capstone - Ordnance:

Ordnance is a short FPS game developed in Unreal Engine by myself and Jayden Everest. I was responsible for everything related to the player-character and enemies, including enemy AI, player combat mechanics, the grappling hook and the player animations. This was my first major experience with Unreal Engine, and helped expand my horizons on game development as a whole.
 

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Portfolio

Year 3 Sem 1 - Project Tactics Caption:

Project Tactics is a top-down, turn-based RPG developed by myself and Jayden Everest. The game has first person sections with trade and supporting systems involved with gathering resources for the top-down combat the genre is known for. I was responsible for the combat system, including the balancing of game mechanics, gameplay, enemy AI and on the fly unit construction using Jayden’s lovingly engineered mech builder.

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