

Bachelor of Animation Year 3

Hello! I am an aspiring 3D modeller and visual effects artist. I enjoy making models of vehicles, playing video games and creating particle effects for animations. I find myself often focusing on the small details too often, trying to make everything perfect. This might seem like a flaw, but it has shaped me to be a very hard worker.
CALLUM MACKENZIE

Projects
Portfolio
This is a render I made for my practice-led investigative project. It is a recreation of a scene from the 2018 film, Dragon Ball Super: Broly.

I created this image as part of the group cinematic project during the second year of the bachelor. I had help with the model for the mountains from one of my fellow group members.

This is a background object featured in the previous render. It is based primarily on Jupiter with some more general inspiration taken from Google Images.

I made this visual effect in Unreal Engine 5 Niagara. It is a recreation of an attack from the manga and anime series, Dragon Ball.

Another visual effect that I made with Niagara, it is based on an aura from the same series as the previous effect.

A bottle that I made in Autodesk Maya and Adobe Substance Painter. It is based on a Jack Daniels bottle.

This is a model of a wine bottle that I made in Maya and Substance painter. One has glass that is relatively opaque, making it look green.

This frame is from an animation I made for my practice-led investigative project. It is taken from an animation of some stars and gas orbiting a central point.
