

Bachelor of Software Engineering

Hi! I’m a Game Developer specializing in programming and pixel art, with a passion for creating immersive virtual worlds. Godot is my tool of choice, being used for the majority of the projects I’ve done over the past 3 years at Yoobee. Over those 3 years I’ve refined and improved my craft, and I look forward to continuing to improve myself as I enter the workforce.
JAYDEN EVEREST
Projects
Portfolio
Sunset Humanity Caption
Sunset Humanity is a short commercial horror game I developed as my Capstone Project, using the Godot Game Engine. As a twist on the genre, I focused on atmosphere and surrealist environments rather than jumpscares to scare the player. To further challenge myself, I created all the music and art myself. You can check out the Steam release here:



Portfolio
Ordnance Caption
Ordnance is a short FPS game developed in Unreal Engine by two people. I was responsible for the art and UI, doing all the 3D modeling by hand. This was a great opportunity to experiment with Unreal’s in-depth lighting and blueprint systems.


Portfolio
Project Tactics Caption
Project tactics is a turn-based RPG developed by two people. I was responsible for all systems excluding combat. This included an in-depth fishing system, shop system, and mech building system. All the art was also made by myself, where I was able to utilize Godot’s SDFGI lighting system to dynamically light the different regions of the game.


