

Bachelor of Software Engineering

I'm a software engineer, game developer and theatre practitioner based in Pōneke. His work at Yoobee focused on creating Missile Pilot, a physics-based arcade piloting game for release on Steam, built in Unreal Engine. With experience in coding, documentation, level design, UI/UX, voiceover, and 3D modelling, he is a motivated, well-rounded dev with an enthusiasm for learning new skills.
JED DAVIES
Projects
Portfolio
MISSILE PILOT
When the ship hits the fan
Missile Pilot's gameplay focuses on piloting safely around obstacles to reach your target. Mouse or thumbstick controlled movement makes you feel like an ace pilot pulling off challenging manoeuvres.

Shields Up!
Take on a little more risk to get a shield powerup that'll save you from a single mistake.

Incoming!
Obstacles range from static, to moving, to targeted and more! You'll have to keep moving to avoid the lasers from the turret.

Dark Future
Writing and art direction paint a dystopian, ultra-militaristic future, brought to life by the grizzled but camp fully-voiced Commander.

Accessibility
Designed with colorblindness in mind, and subtitles and full controller support available.

MISSILE PILOT
Coming to Steam December 2024!
