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Bachelor of Software Engineering

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I'm a software engineer, game developer and theatre practitioner based in Pōneke. His work at Yoobee focused on creating Missile Pilot, a physics-based arcade piloting game for release on Steam, built in Unreal Engine. With experience in coding, documentation, level design, UI/UX, voiceover, and 3D modelling, he is a motivated, well-rounded dev with an enthusiasm for learning new skills.

JED DAVIES

Projects

Portfolio

MISSILE PILOT

When the ship hits the fan

Missile Pilot's gameplay focuses on piloting safely around obstacles to reach your target. Mouse or thumbstick controlled movement makes you feel like an ace pilot pulling off challenging manoeuvres.

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Shields Up!

Take on a little more risk to get a shield powerup that'll save you from a single mistake.

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Incoming!

Obstacles range from static, to moving, to targeted and more! You'll have to keep moving to avoid the lasers from the turret.

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Dark Future

Writing and art direction paint a dystopian, ultra-militaristic future, brought to life by the grizzled but camp fully-voiced Commander.

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Accessibility

Designed with colorblindness in mind, and subtitles and full controller support available.

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MISSILE PILOT

Coming to Steam December 2024!

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