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Bachelor of Animation Year 3

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VAUGHAN WADSWORTH

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As a passionate 3D Environment and 3D Texture Artist, I’ve dedicated my journey at Yoobee to creating immersive worlds that tell a story. Whether it’s a misty Village or a sprawling Roman Colosseum, I love crafting every detail to transport players to new realms. For each project, I strive to combine my love for visual storytelling with detailed design, ready to bring fresh perspectives to the world of video game environments.

Projects

Portfolio

A hero asset I created for a group project titled Your Dearest Sister. Created in Maya, Zbrush, and Substance Painter rendered in Unreal 5. By using a 3D environment modular kit workflow to allow switching of building parts.

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Another Hero Asset I created for Your Dearest Sister. Created using Zbrush, Substance Painter and Maya and finally rendered in Unreal 5. The church is part of the final scene in Your Dearest Sister where the player confronts the main villain in the story. I designed the church with world-building and was inspired by Scottish churches. It is the main place of worship for the cult in Your Dearest Sister.

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Mud Texture created for Your Dearest Sister, to be used as a landscape Material within Unreal 5. I created this using Substance Designer around the story idea of making the town seem more muddy and messy to show the player the town in a run-down state. As well as adding in puddles for a texture interest. 

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The Japanese Bridge is one of the main assets in my project exploring Asian culture within video games. I used the game industry workflow from low to high and baked the normals in Substance Painter from a high poly mesh to a low poly mesh. It is the main asset for the environment and acts as a guide for the player when exploring the Shrine area.

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Stylized tree bark I created for my project named Mysthaven, Created using Substance Designer and later rendered in Maya. The texture is used by my trees within my environment for Mysthaven. Allowing me to have a unique and interesting texture for my trees.

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Torii Gate, I was an asset I created for the project Myshaven, and to act as a point of interest as well as a quest objective. It acts as a spirit gate for the player to close as part of the main story quest to stop spirits from crossing over into the mortal realm. Low poly was created in Maya, with the high poly was created in Zbrush with baked and textured in Substance Painter and rendered in Unreal 5.

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Chariot asset I created for year 2 project VR Roman Experience, Focused on a stylized art style set in the roman time period. Chariot is an asset used by the player to ride around the level to explore as well as find information about the Roman Period.  

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Horse character I created to go with the chariot in the Roman Experience project in Year 2. Created using zbrush then brought into maya for retopology and creating of the uv maps. Was then brought into substance painter and was hand painted and then brought into unreal 5 after being rigged by another team member. Was used alongside the chariot to give the player something to ride on as they explored the level that I had created.  

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